LIBE 477 Final Vision Project

Final Vision Project: A Cross-Curricular Coding Journey

For my Final Vision Project, I explored cross-curricular coding. I wanted to integrate coding into the B.C. curriculum, demonstrate why coding is an important skill to have, and why Computer Science is important to explore within the classroom. I chose grade 8 because in my district most of the Computer Science courses are for grades 11 and 12. As an English teacher, I have always wanted to branch out and discover new ways to tell a story. As a life-long learner, I have always wanted to explore coding. I find it fascinating. In many ways it is similar to learning a new language, in others, it is a series of puzzles that when put together in such a way something new happens. That’s exciting! I wanted to take that excitement and turn it into something.

After reading Will Richardson’s Why School?: How Education Must Change When Learning and Information Are Everywhere, I realized that my excitement could be channelled into a bridge between traditional schools and digital learning. Richardson’s question of why school? propelled me to finding an answer to that question. Why school? Well, because school can still be relevant if schools become agents for change. 

Vision & Purpose

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I approached my Final Vision Project with the idea that to learn coding, one doesn’t need a classroom, only the will and time to do so. I had this lingering feeling that maybe if teachers could learn new skills separate from their subject area and tap into the changing digital and technological world, then a bridge could be formed between the now and the future, between teacher and student. I had to pause, talk to teachers in my district, and reflect on the fact that apprehension towards coding due to time constraints were real.

So how could I get teachers interested in trying coding in their English 8 classes? I tossed around a few ideas: a presentation, an infographic, even step-by-step video, but ultimately, a website that teachers in my district could use get an introduction to coding created the best option. The content of the website gave me fits and starts. At first I was doing too much, jumping far too down the line. I had pages of coding language with descriptions and pictures. I deleted all of that and focused. What was my purpose? To get teachers interested in coding in an English 8 Class. I focused on storytelling because that is a fundamental part of the B.C. 8 Curriculum and telling a story is universal.

Rationale & Artifact 

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My rationale behind the artifact was to make things easy for teachers. They are so busy and if I provided a step-by-step approach, then maybe they would be more inclined to try something new like coding. I decided my artifact would be a website made with Wix.com: www.toteachalibrarian.wixsite.com. My technological speed bumps were finding a Wix theme/design I liked and that worked. Ultimately, I decided to just work from scratch without a fixed template. I was familiar with building websites, so it wasn’t difficult, just laborious. Wix.com does make it easy to choose a template or create your own. I love how it shows guide lines, how to size images to match others on the page, and how to add shapes and vector art.

The one problematic aspect about Wix.com was layering shapes and text boxes. I wanted a box border on my step-by-step sections, but if you place that over the text, then the links wouldn’t work. I had to place the text over the box shape. I should have known this was ordered layering like Photoshop, but sometimes learning curves hit you at the most inconvenient moments. Overall, Wix.com was easy to follow, far less time consuming that WordPress, which I use for my blog. Designing a website is a process. I wanted to make sure it was cohesive in design, with connecting elements and colours. Links, resources and information had to be presented clearly. I also wanted it to be functional, ensuring that all the links worked was tedious, but necessary.

Reflection & Journey

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My overall journey was an ebb and flow of frustration and excitement. As challenging as it was trying to find grade 8 level coding resources and the appropriate format for my artifact, the excitement over discovering Scratch and Minecraft, and how wonderful coding can be pushed most of my frustrations aside. The overall reflection I’m left with is that whether a teacher just has students try coding or if they jump right in an integrate it into their course and learn along with their students, there really is no downside. Learning ICT Skills and digital literacy can only create more opportunities, never hinder them. Students want to learn something that is part of their world, something that is relevant to their lives. Coding is part of their lives. I have learned that teachers want to branch out but they are so busy and work so hard that asking them to try something outside their course materials is challenging.

Key Learning & Future Connections

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I have learned to not over think my approach to coding. I have tried both Scratch and Minecraft and yes, they do take a bit of time to learn, but something challenging is usually worthwhile in the end.

I hope to introduce this website resource to the teacher-librarians in my district, so they could link it in their resources page on their websites. Also, I plan on sharing it with a few teachers I know, who have expressed interest. I hope to gain feedback from them, adjust the site as I need to and go from there. If anything, this process taught me that there is no final artifact or resource. I have to view it as something malleable and ever changing because that is what learning and education, inside and outside of the school, is all about.

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Final Vision Project Works Cited

Final Vision Blog Post #1

Beginning Steps to Cross-Curricular Coding in English 8

Word Art

Word Art

I’ve been researching cross-curricular coding since LIBE 477 has started. My rationale for this exploration and for the implementation of this topic is that coding is a 21st century classroom skill that needs to be learned in schools. My goal is to expose teachers and students to coding in a gradual way,  so it will open more doors for not only teachers and their curriculum, but also help students get a taste of Computer Science as a field of study.

Scope, Focus & Audience

  1. Scope: cross-curriculum coding and grade 8 English.
  2. Focus: Visual representation storytelling using Scratch or Minecraft or even website coding basics.
  3. Audience: Will be teachers and teacher-librarians because they will have to use and learn first before introducing it into the classroom. Ideally, once teachers are on board, then it would be the task of making the curriculum interesting enough for grade 8 English students.

My district has just started to push for coding in high schools. There are some robotics lessons and some higher grade Computer Science courses, but otherwise coding is still largely underrepresented. Incorporating coding in an English 8 classroom is a great starting point since my background is in English and History (so Humanities 8 class would work as well). Like English, coding has a unique language and learning any language takes time. So how do I present the content is such a way that will be easy for teachers and teacher-librarians to try and learn, but also make it transferable and enjoyable for Grade 8’s? That is something that is still rolling around in my mind, hoping to find an answer.

Needs, Format, and Potential Problems

Needs: the biggest upside is that cross-curriculum coding meets the needs of the B.C.  Curriculum for English Language Arts 8 and some of the Core Competencies. Students will be creating their own stories and then creating a visual medium with coding. It will be shared with the class and presented.

Format: how to represent this visual medium is still a bit of sticking point. One option is a very basic. Students would create a website all on their own. They would incorporate pictures or art along with the story. This option does not allow for the best interaction between students and the activity. Two other options would be to use coding programs such as Scratch and Minecraft to transform their stories and create new worlds.

Potential Problems: it’s time consuming to learn something new, something that the benefits of might not be seen right away. How can I convince teachers to branch out into coding? This is something that I keep turning over in my mind. Hopefully something will tumble out and help me decide. Another potential problem would be deciding what to code. Will it be a story? A fractured Fairy tale? A world for game? Poetry? Maybe having all those options would be best, so the students and teacher can choose.

What’s Next?

I need to actually create a Scratch story or a Minecraft one using the tutorials on their websites.  I need to see how much effort it will take to learn and share this. If I’m not willing to put in the time and effort, then why would I expect someone else to?

Works Cited

Inquiry Project Blog # 1

Building Worlds and Literacy Through Minecraft

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While I do not have my own Learning Commons, I have been been fortunate to TTOC in a few. Each space has similar and unique ways of fostering a reading culture. New book displays are placed in direct view of the entrance. Posters of teachers reading a favourite book adorn the shelves and the school hallways. Book recommendation boxes sit on all the circulation desks. Teacher-librarians go to classrooms or invite classes to the Learning Commons for book talks. If a student requests a book, then Teacher-Librarians will buy the book immediately, give it to the student and then barcode it later. All of these examples contribute to a reading culture within the school.

But what if there was another way to reach students who may not like traditional reading, but love gaming? That’s where Minecraft comes in.

Minecraft & Literacy

In Will Richardson’s Why School? he discusses how Minecraft  can promote learning. As I started my inquiry into cross-curricular coding, Minecraft kept coming up in my research, so I decided to look into how Minecraft could foster reading.

I found a few interesting articles on the connection between literacy and Minecraft. In Danica Davidson’s article “How Minecraft can foster Reading,” she discusses how students who don’t like reading, but adore gaming, love exploring the Minecraft novels, comics, online resources and even resource books. Students are willing to read if they are interested in the topic. If a student loves Minecraft, they will want to learn everything they can about the game. In “Minecraft in the Classroom Teaches Reading and More,”  Jacqui Murray argues that Minecraft promotes reading in the classroom by allowing students to create their own online worlds and then they are motivated to research all about the world they are creating. Interest in the topic motivates literacy. If students are reading more, then it really shouldn’t matter if the topic is Minecraft.

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I would love to see my district Learning Commons branch into Minecraft books. Students might be playing the game at home and would love to read more. I have seen students (usually boys) come into the the Learning Commons and struggle to find something to read. It never occurred to me that having reading material linked to gaming might benefit reading literacy, but now it seems like a novel approach to literacy.

Works Cited